#ifndef SYSTEM_H_INCLUDED
#define SYSTEM_H_INCLUDED

#include <SDL/SDL.h>

enum SCREEN_INFO { SCREEN_HEIGHT = 480, SCREEN_WIDTH = 640 };

class System
{
    public:
    bool done;
    SDL_Surface *buffer;
    SDL_Event event;
    Uint8 *key;
    System();
    void Update();
    ~System();
};

#endif // SYSTEM_H_INCLUDED
